
Law
of the Game
Hoop Sepaktakraw
1.
THE COURT

1.1.
The
court shall be constructed on the flat and smooth surface with one circle of 4
meter diameter with line width of 4 centimetres.
1.2.
The
court must have a minimum clear space from any obstacle 8 meters up from the
court surface.
1.3.
Above
the centre point of the circle, there shall be one official Hoop hanging in the
air with the rope having a minimum length of 50 centimetres away from the
pulley.
2.
THE OFFICIAL HOOP
The official Hoop consists of 3
identical hoops with inside diameter of 50 centimetres joining side by side by
side to form a triangle. The official hoop shall be made of metal wrapped
around with the cushion having the perimeter not more than 10 centimetres. A
rope net basket is attached to each hoop. The lowest edge of the official hoop
shall be 4.75 metres high from the ground for the men event and 4.50 metres for
the women event.
3.
THE SEPAKTAKRAW BALL

3.1.
The
Sepaktakraw ball shall be spherical in shape, made of synthetic fiber of one
woven layer.
3.2.
The
Sepaktakraw ball without synthetic rubber covering must consist of the
following characteristics;
3.2.1. Have 12 holes.
3.2.2. Have 20 intersections.
3.2.3. Has a circumference measuring not
less from 0.41m to 0.43m for men and from 0.42m to 0.44m for women.
3.2.4. Has a weight that range from 170
gm to 180 gm for men and from 150 gm to 160 gm for women.
3.3.
The
Sepaktakraw ball can be in plain single colour, multi-colour, and luminous
colours, but not in any colour that will impair the performance of the players.
3.4.
The
Sepaktakraw ball can also be constructed of synthetic rubber or soft durable
material for covering the ball, for the purpose of softening the impact of the
ball on the player’s body.
The type of material and method used for constructing the ball, or for
covering the ball with rubber or soft durable covering must be approved by
ISTAF before it can be used for any competition.
3.5.
All
world, international, regional competitions sanctioned by ISTAF, including but
not limited to, the Olympic Games, World Games, Commonwealth Games, Asian Game
and SEA Games, must be played with ISTAF approved Sepaktakraw balls.).
4.
THE PLAYERS
4.1.
Each
team consists of five players and one reserve player. Name lists of a minimum
of 5 players must be submitted 30 minutes prior to competition schedule.
4.2.
Only
one substitution can be made either from the player Injury or by Technical
substitution. The scoring system should count follow by the one who has been
substituted.
5.
THE PLAYERS’ ATTIRE
5.1
All
equipment used by players must be appropriate for Sepaktakraw. Any equipment
that is designed to increase or reduce the speed of the ball, increase a
player’s height or movement or in any other way give an unfair advantage and
that endangers himself/herself or other players shall not be permitted.
5.2
To
avoid unnecessary conflicts or confusion, two opposing teams must wear
different colour jerseys.
5.3
Teams
must have a minimum of two sets of Jerseys/T-shirts, one light and the other
dark in colour. If both teams arrive at a match dressed in
5.4
A
player’s attire consists of Jersey/T-shirts, shorts, socks and sport shoes with
rubber soles without heels. The entire apparel of a player is regarded as part
of his/her body. All Jerseys/T-shirts should be tucked in. In case of cold
weather, the players are permitted to use tracksuits.
5.5
All
jerseys/ T-shirts shall be numbered on both sides. A player must be assigned
with one permanent number throughout the tournament. Each participating team is
allowed to use only number 1 to number 15. The size of the number shall not be
less than 19cm in height at the back and should be 10cm in height for the front
(centre chest area).
5.6
The
Captain of each Regu shall wear an armband of a different colour from the
Jersey/T-shirt on the left arm.
5.7
Any
other apparel not specifically mentioned in these Rules must first receive the
approval of ISTAF Technical Commission.
6.
WARMING UP
6.1.
Only the official 6 playing team members are allowed
to be in the court for the 2 minute warm up.
7.
PLAYING THE GAME
7.1.
Playing
area is the area within the A-Boards.
7.2.
The
Hoop will be lowered and rise by a Hoop Controller which is an official of the
playing team.
7.3.
The
players stand spread around outside the circle. They can change position among
themselves during competition.
7.4.
Each
team shall have 30 minutes playing time.
7.5.
When
Referee gives start signal, a player will toss the ball to the opposite player,
upon receiving the ball he/she must pass the ball to any player, only then an
attempt to score is allowed by using any allowable style listed under 9.2
7.6.
While
throwing the ball,
all players must be outside the circle, then they can move freely anywhere.
7.7.
The
ball is considered not in play when the ball is dropped to the ground or
successfully passed into the hoop.
7.8.
The
player who makes the ball out of play is the one who shall toss the ball to
continue the game
7.9.
The
official ball can be changed when the ball is not in play.
7.10. While the ball is in play, no
players are allowed to catch the official ball with their hands. Players are
allowed to catch the ball with their hands only for tossing after the ball is
out of play.
7.11. The ball can be thrown to
continue the game and attempt to score will only be allowed when the hoop is
raised to the specified height.
7.12. Once the game ball goes out of
the playing area, any playing team members may request for a new game ball from
the Referees’ Table.
7.13. The ball is considered out of
play and needs throwing when
7.13.1.
the
ball is dropped to the ground
7.13.2.
the
ball sticks to or passes into the official hoop
7.13.3.
the
ball touches any obstacles
8.
FAULT
8.1.
The
ball touches hand of any player
8.2.
when
a player plays the ball more than 3 times in succession
8.3.
when
a player purposely catches the ball during play
9.
SCORING
9.1.
The
score shall be awarded the same number of 10 points for each successful passing
of the ball into the official hoop regardless of style according to degree of
difficulty except:
9.1.1.
Using
the same style more than three times.
9.1.2.
Using
the style other than listed under 9.2.
9.1.3.
The
first pass from throwing.
9.1.4.
The
ball bounces back off the hoop.
9.1.5.
Passing
the ball into the hoop after the time is over.
9.2.
Rank
of style according to increasing degree of difficulty
9.2.1.
Header
9.2.2.
Inner Step
9.2.3.
Shoulder
9.2.4.
Knee
Kick
9.2.5.
Outer
Step
9.2.6.
Cross
Jump Kick
9.2.7.
Back
Flip
9.2.8.
In
Step
9.3.
The
team with the highest total team score is the winner.
9.4.
In
case the total scores are equal, the winning team will be decided by a Tie
Break. The Official Referee will toss a coin or disc and the side winning the
toss will start first. Each team will be given an extra 5 minutes with the same
rule to score as many points as possible under any allowable style listed. If
the points are still tied, each team will continue with the Tie Break until a
winner is decided.
10.
OFFICIALS
10.1. For International Tournaments,
the game shall be managed by the following officials:
i)
1
Official Referee
ii)
4 Referees
·
Referee,
·
Score
Controller
·
Score
Keeper
·
Timekeeper.
11.
Referee
11.1. Referee will be stationed within
the court for both during the warming up and the game. He/she is to ensure the
smooth playing of the game and will be responsible for the followings:
11.2. To ensure that the players do not
wear any accessories that will endanger themselves during the game
11.3. Will signal for the start and for
the end of the warming up and the game.
11.4. Calls for any faults during the
game
11.5. Ensure that the player who makes
the ball out of play is the one who shall throw the ball to continue the game
11.6. Will call for technical time out
upon any injuries or mishaps during the game
11.7.
Will
flash out yellow/red card accordingly to players who commit any offence listed
under RULE 16.
11.8.
After
the game, the Referee will line the team up facing the Referee’s table for the
announcement of the total score from the Score Controller
11.9.
To
ensure that the point will be awarded only when the hoop is in the position
12.
SCOREKEEPER
12.1.
Score
Keeper will be stationed beside the Score Controller at the Referees’ Table.
12.2.
He/She
will keep track of the score sheet manually of the running total score, the
number of execution of each style by each player
12.3.
He/She
will advise the Score Controller of the point allowable according to the number
of execution of each style by each player in the score sheet
13.
TIMEKEEPER
13.1.
Time
Keeper will be stationed beside the Score Keeper at the Referee’s Table
13.2.
Will
blow whistle and keep track of the time for the start and end of warming up and
game
13.3.
Stops
the time when the Referee calls for a Technical Time Out
13.4.
Keys
in the points on the electronic scoreboard accordingly after the announcement
of points made by the Score Controller
13.5.
Will
ensure that the hoop controller raise up the hoop at the appropriate height and
marking
14.
Score controller
14.1.
Score
Controller will be stationed at the Referees’ Table
14.2.
Whenever
a point is scored, the Score Controller will announce starting from the jersey
number, number of execution and style e.g.: “Number 1, 1st
Cross Jump Kick” or “Number 10, 3rd In step
14.3.
Whenever
a point is scored but has exceeded the maximum number of execution for a style,
the Score Controller will announce starting from the jersey number, number of
execution, style and “NO POINT”. e.g.: “Number 2, 4th Cross Jump
Kick, NO POINT!!”
14.4.
Ball
Picker will be stationed outside the playing area, to retrieve any game ball
which goes out of the playing area. The ball is to be return back to the
Referees’ Table.
14.5.
Hoop
Controller will be responsible to lower and raise the hoop during the game.
He/She will be stationed beside the Referees’ Table nearer to the Time Keeper.
He/She will ensure that the height of the hoop is raise to the appropriate
height via the marking on the rope and on the pole.
15.1.
Every
player must abide by the law of the game.
15.2.
Only
the Team Captain is allowed to approach the Referee during the game. Either for
matters relating to the position as well as condition of the players in the “Team”,
or to ask for a reasonable explanation for the decision made by the Referee
concerning the match, for which the Referee must accede to the request made by
the Team Captain.
15.3.
The
Team Managers, Coaches, Players and Team Officials are however not allowed to
dispute the Referee's decision during the match or to act in any way that will
jeopardize the continuity of the match, for which such act shall be regarded as
a serious Disciplinary offence.
16.
Penalty
16.1.
In
case of a player intentionally touched the ball by hand during the ball in
play, the Referee will give him a yellow card punishment immediately. If the
same player makes the same fault, the Referee will give a red card punishment
immediately.
16.2.
Giving
a red card punishment is considered the end of the game on that particular
match and no substitution is allowed. The final total score is the score from
beginning till the end of the game
16.3.
Fouls
and misconduct are penalized as follows:
Disciplinary
Sanctions
16.4.
Cautionable Offences
A player is cautioned and shown the yellow card if he commits
any of the following six offences:
16.4.1.
Is
guilty of unsporting behaviour by the display of such action that can be
reasonably regarded as either a mitigated or unmitigated violation of the norms
of sporting ethics, which can be considered as having or will have a
detrimental effect on the proper conduct of the match as a whole.
16.4.2.
Shows
dissent by word or action
16.4.3.
Persistently
infringes the Laws of the Game
16.4.4.
Delays
the restart of play
16.4.5.
Enters
or re-enters the court without the Referee's permission
16.4.6.
Deliberately
leaves the court without the Referee's permission
16.5.
Sending-off Offences
A player
is sent off and shown the red card if he commits any of the following
five offences:
16.5.1.
Is
guilty of serious foul play
16.5.2.
Is
guilty of violent conduct, including an act executed with deliberate intent to
cause injury to his/her opponent
16.5.3.
Spits
at an opponent or any other person
16.5.4.
Using
offensive or insulting or abusive language and/or gestures
16.5.5.
Receives
a second caution (Yellow Card) in the same match.
16.6.
A
player who commits a cautionable offence either on or off the court, whether
directed towards opponent, team-mate, the Referee, an Assistant Referee or any
other person, for which a yellow card is awarded for each the offence committed
is disciplined as follows
16.6.1.
Offence:
First Yellow Card
Penalty:
·
Normal
Caution
16.6.2.
Offence
Second
Yellow Card received by the same player in different matches, but in the same
tournament.
Penalty:
·
One
Match Suspension
16.6.3.
Offence:
Third
Yellow Card received after suspension for the first two Yellow Cards in the
tournament by the same player.
Penalty:
·
Two (2) Matches
Suspension
·
A Fine of US$100 (One Hundred Dollars is to be paid
by the club or any other body the player represent in the match
16.6.4.
Offence:
Fourth Yellow Card
·
Immediate suspension from playing in the next or subsequent
matches in any tournament sanctioned by relevant Sepaktakraw controlling
authority until a Disciplinary Committee is convened and a have been reached on
the matter.
16.6.5.
Offence:
Two Yellow Cards received by the same player
within the same match.
Penalty:
·
Two
(2) Matches Suspension
·
A
Fine of US$100 (One Hundred Dollars is to be paid by the club or any other body
the player represent in the match.
·
A
Red Card will be given for a third disciplinary offence committed in any other
matches in the tournament.
16.7.
A
player who commits a sending-off offence either on or off the court, whether
directed towards opponent, team-mate, the Referee, an Assistant Referee or any
other person, for which a red card is awarded, for each of the offence
committed is disciplined according to the nature of the offence committed is
disciplined as follows
16.7.1.
Offence:
Red
Card
Penalty:
·
Send-Off
from the game and immediate suspension from playing in any tournament
sanctioned by the relevant controlling authority for Sepaktakraw until a
Disciplinary Committee is convened and a decision has been reached on the
matter.
18.1. In the event of any question or
any matter arising out of any point, which is not expressly provided for in any
of the rules of the game, the decision of the Official Referee shall be final.
**************
|
The amendments have been approved during the
International Sepaktakraw Federation (ISTAF) Congress on 2 July 2007 in |
LAYOUT FOR HOOP SEPAKTAKRAW


LIST OF STYLES
|
9.2.1 Header |
9.2.2
Inner Step |
|
9.2.3
Shoulder |
9.2.4
Knee |
|
9.2.5
Outer Step |
9.2.6
Cross Jump Kick |
|
9.2.7
Back Flip |
9.2.8 In
Step |