
Laws
of the Game
Sepaktakraw
1
THE COURT

1.1
Area of
13.4 m x 6.1 m free from all obstacles up to the height of 8 m measured from
the floor surface (sand and grass court not advisable).
1.2
The
width of the lines bounding the court should not be more than 0.04 m measured
and drawn inwards from the edge of the court measurements. All the boundary
lines should be drawn at least 3.0m away from all obstacles.
1.3
The Center Line
The Centerline of 0.02 m should be drawn
equally dividing the right and left court.
1.4
The Quarter Circle
At the corner of each at the Center Line,
the quarter circle shall be drawn from the sideline to the Center Line with a
radius of 0.9 m measured and drawn outwards from the edge of the 0.9 m radius.
1.5
The
The
2
THE POSTS
2.1
The
posts shall be 1.55 m (1.45 m for women) in height from the floor and shall be
sufficiently firm to maintain high net tension. It should be made from very
strong materials and shall not be more than 0.04 m in radius.
2.2
Position
of posts shall be erected or placed firmly 0.3 m away from the sideline and in
line with the Center Line.
3
THE NET
3.1
The net
shall be made of fine ordinary cord or nylon with 0.06m to 0.08m mesh.
3.2
The net
is 0.7m in depth and not shorter than 6.1m in length placed vertically over the
axis of the centerline.
3.3
Two side bands 0.05m wide are fastened
vertically to the net and placed above each sideline. They are considered as
part of the net.
3.4
The net shall be edged with 0.05m wide tape
double at the top and bottom supported by a fine ordinary cord or nylon cord
that runs through the tape, strains over and flushes with the top of the post.
3.5
The height of the net at the centre of the
court shall be 1.52m for men and 1.42m for women while at the posts shall be
1.55m for men and 1.45m for women.
4
THE SEPAKTAKRAW BALL

4.1
The
Sepaktakraw ball shall be spherical in shape, made of synthetic fiber of one
woven layer.
4.2
Sepaktakraw
ball without synthetic rubber covering must consist of the following
characteristics;
4.2.1
Have 12
holes.
4.2.2
Have 20
intersections.
4.2.3
Has a
circumference measuring from 0.41m to 0.43m for men and from 0.42m to 0.44m for
women.
4.2.4
Has a
weight that range from 170 gm to 180 gm for men and from 150 gm to 160 gm for
women.
4.3
The
Sepaktakraw ball can be in plain single colour, multi-colour, and luminous
colours, but not in any colour that will impair the performance of the
players.
4.4
The
Sepaktakraw ball can also be constructed of synthetic rubber or soft durable
material for covering the ball, for the purpose of softening the impact of the
ball on the player’s body. The type of material and method used for
constructing the ball, or for covering the ball with rubber or soft durable
covering must be approved by ISTAF before it can be used for any
competition.
4.5
All
world, international, regional competitions sanctioned by ISTAF, including but
not limited to, the Olympic Games, World Games, Commonwealth Games, Asian Game
and SEA Games, must be played with ISTAF approved Sepaktakraw balls.
5
THE PLAYERS
5.1
A match
is played by two Regu's, each consisting of three players.
5.2
One of
the three players shall be at the back and he is called a “Tekong”.
5.3
The
other two players shall be in front, one on the left and the other on the
right. The player on the left is called a “Left Inside” and the player on the
right is called a “Right Inside”.
5.4
Team Event
5.4.1
Each
team shall consist of a minimum of 9 players (3 Regus of 3 players per regu)
and a maximum of 15 players, but only 12 players to be registered upon a match.
5.4.2
Prior
to the commencement of a game, each team must have a minimum of 9 registered
players present on the playing court.
5.4.3
Any
“team” having less than 9 players will not be allowed to play the game and will
be considered as having lost.
5.5
Regu
Event
5.5.1
Each
Regu shall consist of a minimum of 3 players and a maximum of 5 players (1 Regu
of 3 players plus 2 substitutes) all of whom must be registered.
5.5.2
Prior
to the commencement of a game each Regu must have at least 3 players present on
the playing court.
5.5.3
Any
“Regu” having less than 3 players present on the playing court during the
commencement of the game will not be allowed to play the game and will be
considered as having lost.
6
PLAYER’S ATTIRE
6.1
All equipment used by players must be
appropriate for Sepaktakraw. Any equipment that is designed to increase or
reduce the speed of the ball, increase a player’s height or movement or in any
other way give an unfair advantage and that endangers himself/herself or other
players shall not be permitted.
6.2
To
avoid unnecessary conflicts or confusion, two opposing teams must wear
different colour jerseys.
6.3
Teams must have a minimum of two sets of
Jerseys/T-shirts, one light and the other dark in colour. If both teams arrive
at a match dressed in
6.4
A
player’s attire consists of Jersey/T-shirts, shorts, socks and sport shoes with
rubber soles without heels. The entire apparel of a player is regarded as part
of his/her body. All Jerseys/T-shirts should be tucked in. In case of cold
weather, the players are permitted to use tracksuits.
6.5
All
jerseys/ T-shirts shall be numbered on both sides. A player must be assigned
with one permanent number throughout the tournament. Each participating team is
allowed to use only number 1 to number 15. The size of the number shall not be
less than 19cm in height at the back and should be 10cm in height for the front
(centre chest area).
6.6
The Captain of each Regu shall wear an
armband of a different colour from the Jersey/T-shirt on the left arm.
6.7
Any other apparel not specifically mentioned
in these Rules must first receive the approval of ISTAF Technical Commission.
7
SUBSTITUTION
7.1
There
shall be no repeat of the same player in any team competition involving more
than one Regu.
7.2
Substitution
of a player is allowed at any time on request made by the Team Manager to the
Official Referee when the ball is not in play.
7.3
Each
"Regu” may nominate none to maximum of two reserve
players, but can make only one substitution in a match.
7.4
Each Regu
will be allowed to make a substitution for injury provided a substitution had
not been made earlier. If substitution had been made, the regu will not be
allowed to continue and will be considered as having lost.
7.5
Any
"Regu" having less than 3 players will not be allowed to continue the
game and will be considered as having lost unless a penalty send off, the Regu
will continue without any substitution
8
THE COIN TOSS AND WARM-UP
8.1 Before commencing
the game, the Court Referee will toss a coin or disc and the side winning the
toss will choose side or service. The side that loses the toss will abide with
the decision.
8.2 The
side winning the toss shall "warm-up" first for 2 minutes followed by
the other "Regu". Only 5 persons are allowed to move freely in the
court with the official ball.
9
POSITION OF PLAYERS DURING SERVICE
9.1
At the
start of play, the players of both "Regu's" must be in their
respective courts in a ready position.
9.2
The
Tekong shall have one of his/her feet inside the serving circle.
9.3
Both of
the "Inside" players of the serving side must be in their respective
quarter circles.
9.4
The
opponent or receiving Regu is free to be anywhere within its court.
10
THE START OF PLAY AND SERVICE
10.1 The side that must serve first shall start
the first set. “The side that wins the first set will start and serve in the
second set.”
10.2 The throw must be executed as soon as the
Referee calls the score. If either of the "Inside" players throws the
ball before the Referee calls the score, it must be a re-thrown and warning given to the regu. A repetition of this
act will be considered as ‘Fault’
10.3 During the service, as soon as the Tekong
kicks the ball, all the players are allowed to move about freely in their
respective courts.
10.4 The service is valid if the ball passes over
the net, whether it touches the net or not, and inside the boundary of the two
net tapes and boundary lines of the opponent’s court.
10.5 In a knock out system the Team do not have
to play the 3rd Regu if a winner has been decided.
10.6 In a league system, the Teams will have to
play all 3 Regus. Teams without the 3rd Regu will be considered as
giving a walk over and a maximum point of 21 points each set will be awarded to
the opponent.
11
FAULTS
11.1
The Serving Side During Service
11.1.1
The
"Inside" player who is making service throws, plays about with the
ball (throwing up the ball, bumping, giving to other "Inside" player,
etc.) after the call of score has been made by the Referee.
11.1.2
The
"Inside" player lifts his/her feet or steps on the line or crosses
over or touches the net while throwing the ball.
11.1.3
The
“Tekong” jumps off the ground to execute the service or the standing foot steps
on the service circle line before and during the service.
11.1.4
The
“Tekong” does not kick the ball on the service throw.
11.1.5
The
ball touches his/her own player before crossing over the opponent court.
11.1.6
The
ball goes over the net but falls outside the court.
11.1.7
The
ball does not cross to the opponent side.
11.1.8
A
player uses his/her hand or hands, or any other part of his/her arms to
facilitate the execution of a kick even if the hand or arm does not directly
touches the ball, but it touches other objects or surfaces instead when doing
so.
11.1.9
The
Thrower of the serving regu throws the ball before the referee calls the score,
for the second or subsequent time during the match
11.2
Serving And Receiving Side During Service
11.2.1
Creating
distracting manner or noise or shouting at his/her opponent.
11.3
For Both Sides During The Game
11.3.1
Stepping
on the centre line (except during a follow through after an execution of a
spike or a block)
11.3.2
Any player
who touches the ball on the opponent side.
11.3.3
Any
part of player's body crosses over into opponent's court whether above or under
the net except during the follow-through.
11.3.4
Playing
the ball more than 3 times in succession.
11.3.5
The
ball touches the arm
11.3.6
Stopping
or holding the ball under the arm, between the legs or body.
11.3.7
Any
part of the body or player's outfits e.g. shoes, jersey, head band etc.,
touches the net or the post or the Referee's chairs or falls into the
opponent's side.
11.3.8
The
ball touches the ceiling, roof or the wall (any objects).
11.3.9
Any
player who uses the aid of any external object as a form of support to
facilitate the execution of a kick.
13.1 A One minute time-out will be given each set when one ‘Regu’ reaches 11 points. During the Tie Break set the time out will be automatically given when one ‘Regu’ reaches 8 points Only 5 persons are allowed at the base line.
13.2 The 5 persons should consist of the 3 players and two other person of properly attired different from the players.
14.1
The
Referee can suspend play temporarily should a player gets injured and needs
immediate treatment, for not more than 5
minutes for each regu.
14.2
An
injured player is allowed up to 5 minutes injury time-out. If after 5 minutes,
the player is unable to continue, a substitution must be made. If the injured
player's team has already made a substitution, the match will be declared a
forfeit in favor of the opposing team.
14.3
In the
event of obstructions, disturbances or any other matters, only the Official
Referee can suspend play upon concurrence with the Tournament Committee.
14.4
In the
course of such suspension, all players are not allowed to leave the court to
receive drinks or any form of assistance.
15.1 Every player must abide by the rules of the
game.
15.2 Only the Captain of the "Regu" is allowed
to approach the referee during the game. Either for matters relating to the
position as well as condition of the players in the “Regu”, or to ask for a
reasonable explanation for the decision made by the referee concerning the
match, for which the referee must accede to the request made by the Captain of
the “Regu”.
15.3 The team managers, coaches, players and team
officials are however not allowed to dispute the referee's decision during the
match or to act in any way that will jeopardize the continuity of the match,
for which such act shall be regarded as a serious Disciplinary offence.
Fouls and misconduct are penalized as
follows:
Disciplinary Sanctions –
16.1 Cautionable Offences
A
player is cautioned and shown the yellow card if he commits any of the
following six offences:
16.1.1
Is
guilty of unsporting behavior by the display of such action that can be
reasonably regarded as either a mitigated or unmitigated violation of the norms
of sporting ethics, which can be considered as having or will have a
detrimental effect on the proper conduct of the match as a whole.
16.1.2
Shows
dissent by word or action
16.1.3
Persistently
infringes the Laws of the Game
16.1.4
Delays
the restart of play
16.1.5
Enters
or re-enters the court without the Referee's permission
16.1.6
Deliberately
leaves the court without the Referee's permission.
16.2 Sending-off Offences
A
player is sent off and shown the red card if he commits any of the following
five offences:
16.2.1
Is
guilty of serious foul play
16.2.2
Is
guilty of violent conduct, including an act executed with deliberate intent to
cause injury to his/her opponent
16.2.3
Spits
at an opponent or any other person
16.2.4
Using
offensive or insulting or abusive language and/or gestures
16.2.5
Receives
a second caution (Yellow Card) in the same match.
16.3 A player who commits a cautionable offence
either on or off the court, whether directed towards opponent, team-mate, the
referee, an Assistant Referee or any other person, for which a yellow card is
awarded for each the offence committed is disciplined as follows
16.3.1
Offence:
First Yellow Card
Penalty:
·
Normal
Caution
16.3.2 Offence:
Second Yellow Card received by the
same player in different matches, but in the same tournament.
Penalty:
·
One
Match Suspension
16.3.3
Offence:
Third Yellow
Card received after suspension for the first two Yellow Cards in the tournament
by the same player.
Penalty:
·
Two (2) Matches Suspension
·
A Fine of US$100 (One Hundred Dollars is to be paid
by the club or any other body the player
represent in the match
16.3.4
Offence:
Yellow
card received after two match's suspension for the earlier Third Yellow Card in
the same tournament by the same player.
Penalty:
·
Immediate
suspension from playing in the next or subsequent matches in any tournament
sanctioned by relevant Sepaktakraw controlling authority until a Disciplinary
Committee is convened and a have been reached on the matter.
16.3.5
Offence:
Two
Yellow Cards received by the same player within the same match.
Penalty:
·
Two (2) Matches Suspension
·
A Fine of US$100 (One Hundred Dollars is to
be paid by the club or any other body the player represent in the match.
·
A Red Card will be given for a third
disciplinary offence committed in any other matches in the tournament.
16.4
A
player who commits a sending-off offence either on or off the court, whether
directed towards opponent, team-mate, the Referee, an Assistant Referee or any
other person, for which a red card is awarded, for each of the offence
committed is disciplined according to the nature of the offence committed is
disciplined as follows:
16.4.1 Offence:
Red Card
Penalty:
·
Send-Off
from the game and immediate suspension from playing in any tournament
sanctioned by the relevant controlling authority for Sepaktakraw until a
Disciplinary Committee is convened and a decision has been reached on the
matter.
18.1. In the event of any question or any matter
arising out of any point, which is not expressly provided for in any of the
rules of the game, the decision of the Official Referee shall be final.
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The amendments have been approved during the International
Sepaktakraw Federation (ISTAF) Congress on 2 July 2007 in |